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A human finds entertainment in World of Warcraft - Input Junkie
October 8th, 2011
03:48 am

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A human finds entertainment in World of Warcraft
Selling mechanical squirrels to mercenaries is more fun than playing the game.
As I’ve labored to demonstrate in the last post, World of Warcraft is based on repetition. You kill ten raptors, then you kill ten ogres, then you make ten hats, then you make ten loaves of bread. After a while, all the different monsters you kill start to look the same, all the things you craft start to look the same. After a little while longer, it gets harder to tell the difference between a monster and a particularly stubborn baked good.

The squirrel selling was always fresh, always new. The customers, the hecklers, the banter…all of it was different every time I logged on, which (the first two days being a weekend) was pretty often. Even when I sold nothing at all, the experience was worthwhile. In a nutshell, the mechanical squirrel simulator was the addiction that the basket-weaving monster-murdering simulator never was to me.

My favorite bit is
[Rutskarn] You, sir, have only concrete personal experience.
[Rutskarn] Whereas, I have nebulous statistics, possibly of my own design.


Link thanks to pedanterrific.

This entry was posted at http://nancylebov.dreamwidth.org/503074.html. Comments are welcome here or there. comment count unavailable comments so far on that entry.

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From:solri
Date:October 8th, 2011 06:42 pm (UTC)
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I might use that in my course. Seriously.
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From:nancylebov
Date:October 9th, 2011 11:45 am (UTC)
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What's your course about?
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From:solri
Date:October 9th, 2011 12:07 pm (UTC)
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Social networks and virtual worlds.
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From:caprine
Date:October 10th, 2011 08:09 pm (UTC)
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This is farking hilarious. Thanks for posting.
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