As I’ve labored to demonstrate in the last post, World of Warcraft is based on repetition. You kill ten raptors, then you kill ten ogres, then you make ten hats, then you make ten loaves of bread. After a while, all the different monsters you kill start to look the same, all the things you craft start to look the same. After a little while longer, it gets harder to tell the difference between a monster and a particularly stubborn baked good.
The squirrel selling was always fresh, always new. The customers, the hecklers, the banter…all of it was different every time I logged on, which (the first two days being a weekend) was pretty often. Even when I sold nothing at all, the experience was worthwhile. In a nutshell, the mechanical squirrel simulator was the addiction that the basket-weaving monster-murdering simulator never was to me.
My favorite bit is
[Rutskarn] You, sir, have only concrete personal experience.
[Rutskarn] Whereas, I have nebulous statistics, possibly of my own design.
Link thanks to pedanterrific.
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